A fast but unoptimised partially functional anti-aliased line algorithm I made.
A fast sorting algorithm that can be used on the fly.
One of George Warner's blitting routines for 8- to 8-bit copying.
Notes for an Intel assembly presentation to the JHU ACM in Fall '97.
Technical discussions about authoring games for the Mac.
||C / x86 Asm||
Notes for a 3D graphics presentation to the JHU ACM in Fall '97
One of the fastest sorting algorhithms... I need to change the partition function
to make it more optimised.